Goal: Travel through a beautiful land.
- The player moves through a painterly stylized 3D space, with small platforming gameplay
- Player should be enticed to wander around rather than beelining for the end, they are meant to find their own way there
- A couple small puzzles or platforming challenges are hidden in each area
Moment of Excitement: When you step around the lip of a cave and discover a curious circle of stones.
Notes: Meditative games and calming (blissful, even) games have always been somewhat of a mystery to me. It’s hard to say what causes the human mind to fall into a meditative state while playing a game. Wander was heavily influenced by my experience playing Breath of the Wild and a previous project of mine, Deer.