After days of struggling to get the Ren’Py engine (an engine create to make Visual Novel creation simple) to run like a more generic game engine, I’ve reached a point where I can show off some of my work.
Ren’Py runs as an event driven engine, rather than a cycle-based engine. By using some event scheduling methods I was able to create an artificial game loop, which when combined with Ren’Py’s built in rendering methods (Creator Defined Displayables), allows for a game to be born! Big thank you to the creator of Ren’Py (@renpytom) for providing answers and examples.
Lich Party has had its final playtest (on some less than stellar templated cards) and is ready for release! You can buy the game by following the link the Lich Party page or directly by heading on over to the Game Crafter Page.
If you’d like to read my postmortem of the game, you can again find it on the Lich Party page, or by following this link.
After about a year and a half of development time, Lich Party, the 3-5 player party combat card game I’ve been designing with my team, finally has all of its art, and is on its last play-tests! We’re looking to print by the end of December.